Building blocks of Android Application
Published in:2014-11-13 | Category: Mobile
Words: 455 | Reading time: 2min

There are four builidng blocks for Android Application:

  • Activity
  • Intent Receiver
  • Service
  • Content Provider

But Not every application needs have all them.

AndroidManifest.xml is XML file, it contains some information that where you declare the components of your application and what their capabilities and requirements are.

Activity

Activities are the most common of the four Android building blocks. An activity is usually a single screen in your application. Each activity is implemented as single class that extends the Activity base class.

When a new screen is opened, the previous screen is paused and put onto a history stack. The user can navigate backward through previously opened screens in the history.

Intent

Android uses a special class called Intent to move from screen to screen. Intent describe what an application wants done. The two most important parts of the intent data structure are the action and the data to act upon.

Typical values for actioin are MAIN (the front door of the application), VIEW, PICK, EDIT, etc. The data is expressed as a Uniform Resource Indicator (URI).

new Intent(android.content.Intent.VIEW_ACTION, ContentURI.create(“http://anddev.org“);

Intent Filter

Navigating from screen to screen is accomplished by resolving intents. An activity calls startActivity(myIntent) to navigation. The system then looks at the intent filters for all installed applications and picks activity whose intent filters best matches myIntent. And the new activity is informed by the intent which cause it to be launched.

Intent Receiver

You can use an IntentReceiver when you want code in your application to execute in reaction to an external event, for example, when the phone rings, or when the data network is available, or when it’s midnight. Intent receivers do not display UI.

Intent receivers can be registered in the AndroidManifest.xml file, and also you can register it in your code with Context.registerReceiver().

Applications can also send their own intent broadcasts to others with Context.broadcastIntent().

Service

A Service is long-lived and runs without a UI, such as media player.

You can start a service with Context.startService() to run in the background. And you can connect to a service with the Context.bindService() method. When you connected to a service. you can communicate with it through an interface exposed by the service. For the music service you can pause and rewind it etc.

ContentProvider

Applications can store their data in files, a SQLite database, preferences or any other mechanism that makes sense.

A content provider is useful if you want your application’s data to be shared with other applications.

A content provider is a class that implements a standard set of methods to let other applications store and retrieve the type of data that is handled by that content provider.

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